Umber

Umber

Dunthrane’s Knights

March 26th, 2007

Index of documentation for the second weekend campaign

Svengali and Blastir’s quiet efforts to recruit selected Blasingdell children for Blastir and his brother Achomed’s peculiar academy were little known and even less loved.  Through year after year of training, a handful of the students await the moment when the gemstones left them by the secretive wu jen ninja grow warm in their settings, telling them the time for study has ended and the unending test that is life has begun.  The day has come, and so they set off.  The young idealistic paladin fervent in his service to Heironeous, and the teenage black-robed cleric who is silent on the subject of her god. The psionic savant skilled with traps and locks and the rogue skilled in problem-solving of a different sort. The ranger with a bow that whispers to him of death and the wizard with a taste for engineering and a more than passing knowledge of war.  They have years to keep an appointment their time-shifting mentor awaits in moments. But first they must stay alive…

Intro and Ground Rules
Blastir and Achomed’s Gifts
Choices

Happenings: Severance

Destiny
Instructions (10/21/2004): Blastir impresses upon his youthful charges the state of the multiverse and sets them their first task. (sab)
Shipwreck (10/22/2004): Brin ruminates on she and her companions’ departure from Blastir’s keep, and their first mishap.
Chance Meetings (10/23/2004): The adventurers meet an old and unexpected friend.
The Destiny of Kings (10/24/2004): The adventurers return to the Three Feathers Inn with a welcome guest.
Voices (10/25/2004): Clement has a request for Callie and Corwin; then midnight approaches, and irrevocable decisions must be made. (sab)
Lusian Forest (10/26/2004): Clement’s newest knights part ways with their liege to unravel the mystery of the Dark Wood.

Conspiracy
Dryden’s Journey (10/27/2004): Hadrack asks Dryden to remain behind while the others go on to Trela. When he is finally sent on his way, the ranger finds the trip considerably more eventful than he had anticipated. (sab)
Snakes and Scrying (10/28/2004): The adventurers find things amiss in Trela, and Brin has an unexpected visitor.
Lost and Found and Lost (10/29/2004): The adventurers adroitly keep a valuable item out of the hands of a heretic who would misuse it, only to lose it to a scalier crowd.
…And Found (10/30/2004): The Snake amphora is regained after a bitterly fought battle in which the adventurers discover their deeper selves.

More Kingly Pursuits
Prophecy (11/27/2004): Gwydion shares a famous prophecy, much-studied by the sages of Nyrond, whose time may now be at hand. (wotc)
Riannon (11/28/2004): The fate of a woman found in the traitorous Aimar’s quarters is left in the adventurers’ hands. (af, cp, ler, pc, sab, tad)
Responsiblities (11/29/2004): The trials of being a knight of Dunthrane.
Nature and Nurture (11/29/2004): Stopping by the Three Feathers Inn, Sir Geoffrey is displeased to hear that Blasingdell’s children are abroad and knighted in Clement of Dunthrane’s service.
Battle of the Nexus, Round One (11/30/2004): Blastir and Achomed’s students are summoned for the first time to the event for which they have spent most of their lives preparing.

Return to the Temple of Elemental Evil: Early Days
Starfire (12/26/2004): An excerpt from Rufus’ Book of Swords reveals the name and history of Achomed’s gift to Ammitai. (sab)
Excerpts from the Journal of Geynor Ton (12/27/2004): Searching a moat house near Hommlet, the adventurers uncover evidence of the cult Blastir apparently sent them after. (wotc)
Growth (12/28/2004): The adventurers are reminded of the inevitable consequences of Choice. (sab)
To the Moathouse (12/29/2004): The adventurers have another brush with Tharizdunian cultists.
The Elusiveness of Knowledge (12/30/2004): Brin tries to pull together what she and her companions know about the cult of Tharizdun and the Totems, and hears disturbing news from Hadrack.

Creation and Destruction
Battle of the Nexus, Round Two (01/23/2005): The adventurers’ short visit to a mysterious glade proves not so short in the world beyond; they almost miss an important appointment and, in the end, wonder if their presence mattered.
The Encounter of Unus-Aquila (01/24/2005): Unus-Aquila’s thoughts as he engages on a reconnassaince mission for Dryden. (sab)
Callie’s Vision (01/25/2005): A usual meditation brings an unusual vision: the Orb of the Storm-Riders. (sab)
Secrets and Truths (01/26/2005): Erenil’s concern for Hadrack’s strange behavior brings visitors to the Three Feathers Inn.
Rest and Reacquaintance (01/27/2005): Keraptis brings news of Achomed; Brin tells the wizard about Corwin’s new friends.
Nascent Storms (01/28/2005): Callie seeks Otiluke’s aid and the adventurers find far more than an archmage in the frozen wastes of the north.
Le Roi (01/29/2005): A mysterious individual who had a mysterious meeting with Corwin muses on fate. (sab)
Wolverine Hunt (01/30/2005): Returning to the temple of Tharizdun at Crater Ridge, the adventurers search for a way to cripple the Wolverine before Moloch’s army reaches Spinecastle.

Battlegrounds
Urgent Summons (02/22/2005): Having dispatched a message to Clement regarding their progress in Crater Ridge, the adventurers receive a reply much more quickly than they’d anticipated. (sab)
The Back Stairs (02/23/2005): Spinecastle’s enemies learn about the hardness of stone. (sab)
Chainbreaker (02/24/2005): Xaod visits the Spinecastle smithy for a lesson in metalworking. (sab)
The Demon Within (02/25/2005): Preparing for battle with the archdevil Moloch, Clement has no idea what watches within his walls.
Mercy and Honor (02/26/2005): Rastor and its smith meet their destiny; Moloch is banished to Manifest.
The Paladin and the Kensai (02/27/2005): Tangentially aware of one another’s existence, Sir Geoffrey and Achomed finally meet.
The Bear’s Last Hunt (02/28/2005): Clement reflects on the losses and gains now resting within an extradimensional egg in Brin’s pack. (sab)

Agents of Prophecy
Storm-Riders (03/24/2005): The adventurers return to Rel Mord and assist in unraveling more of its prophecy; the process of returning the amphorae to the staff begins.
Players (03/25/2005): An organized band of psions enters the game for control of Oerth and its souls.
Demon’s Bargain (03/26/2005): To gain insight into the mysteries of the severed Oerth, Klavicus plays a dangerous game.
Demon’s Eyes (03/27/2005): Using his new, uneasy alliance with the elements, Klavicus begins to penetrate the mysteries of the amphorae.
Ischabeble’s Hospitality (03/28/2005): The adventurers spend a night enjoying the mage Ischabeble’s 600-year-old amenities before tackling entry to the tomb of Llywelyn.
Ardell’s Talent (03/29/2005): The recently awakened heir apparent to the throne of Nyrond has her first training session with the knights of Spinecastle. (sab)
Prophecy’s Road (03/30/2005):  The search for a dead king to replace a dead king comes to a surprising conclusion; the adventurers’ path crosses Xaod’s again.

The Press of Fate
Sanctum Sanctorum (04/05/2005): The heroes unravel a corner of the psions’ hidden fabric of power, and Callie makes an irrevocable choice.
Weasel Mind (04/10/2005): Back in Blasingdell, the weasels keep their word. (sab)
In the Shadows (04/06/2005): En route to the Three Feathers Inn, Brin finds herself diverted to a mysterious destination by an unexpected entity.
The Raven (04/07/2005): With the help of Zarn the werewolf lord and a vampire and his monks, the adventurers capture the Raven amphora.
Bonds (04/08/2005): Xaod comes to an unhappy end; yuan-ti assassins hunt the adventurers in Innspa.
Vision (04/09/2005): The duality of Blasingdell’s Tree, serpentine assassins redux, and a lizardfolk welcome.

Of Gods and Men
Chainbreaker (04/11/2005): The matter of Chainbreaker is decided. (sab, pc)
Death and Life (04/12/2005): St. Cuthbert pleads the dead Xaod’s case. (sab, ler)
Issyif and Marcus (04/13/2005): Some welcome, some question, the desire of a pair of Lurnselye villagers to accompany the adventurers. (af, cp, ler, pc, sab, tad)
Lady of Pain (04/14/2005): Where others hears unintelligible whispers, Brin hears something very different. (sab, ler)
Reflections (04/15/2005): What one sees in the mirrors that are others.
Practice (04/16/2005): In search of an elusive rest, Dryden takes midnight target practice. (cp)

Counting Down

New Worlds from Old (04/17/2005): Growing in power, Moloch experiments with inverting reality.
Vision Quest
(04/18/2005): Strange paths lead to Tikka Ti’Jarra, the Hawk amphora and a final confrontation with Moloch.
Mending the World
(04/19/2005): Unexpectedly trapped on Manifest by new deity Moloch, the adventurers receive a message from a mysterious ally.
Endgame Again
(04/20/2005): The restoration of the multiverse plays out again, with Blastir’s alterations in the timeline causing changes both subtle and gross.
– Part 1: Chance Meetings: Players and spectators gather at the Three Feathers Inn.
– Part 2: Alpha and Omega: The end of Moloch’s reign of terror.
– Part 3: Blastir’s Fruit: The damaged World Seed attracts an unwelcome amount of attention.
Weasel and Cat
(04/21/2005): Glim-gar’s final gifts to Brin and Vayel. (sab)

Happenings: Restoration

Beginning Again
Coming Home (04/22/2005): For the first time in seventeen years, the Blasingdell children take time to rest.
Corwin’s New Mentor (04/23/2005): Corwin travels to Rastor to meet a new mentor, to find something he didn’t expect. (af, sab)
The Reach of the Enemy (04/24/2005): Mysterious and unfriendly forces swirl about Hommlet; the adventurers grow concerned when they discover a strange merchant has sold unique items to strategic individuals there.
A Fairy Tale (04/25/2005): Callie learns a trick of psions fighting psions. (sab)
Best Laid Plans (04/26/2005): After disposing of two of the three items planted by T’lar’s psions in Hommlet, the adventurers mull over how to deal with a compromised Pelorite priest and his much-loved but deadly tapestry.
Political Science (04/27/2005): Geoffrey explains the politics of the Flaeness to Brin as she puzzles over the ties between Furyondy and Veluna.
Of Peasants and Politics (04/28/2005):  The psions’ plot to destroy Hommlet is foiled from Furyondy; Ammitai endures another trial in his quest for the Helm of the Purple Plume.

Of Oerth and Other Worlds
Falling Gods (06/22/2005): Otiluke comes out of seclusion to aid in the destruction of a fragment of Tharizdun come to Oerth.
Quest (06/28/2005): Ammitai’s search for the Helm of the Purple Plume continues.
Into Shadow (07/01/2005): Vayel is pulled unexpectedly into the Plane of Shadow. (sab)
Deception and Redemption (07/14/2005): T’lar appears in Hommlet to taunt the adventurers and offer Corwin a place with her; Vayel finds an old acquaintance in Shadow.
Interlude at the Heart of the World (10/18/2005): Summoned by Psydney to the World Seed, the adventurers learn the consequences of Svengali’s soul manipulations. (sab, ler)
Soulstuff (12/13/2005): While attempting to penetrate Imperagon’s stronghold in Acheron, Vayel is stricken with a mysterious geas that drives her toward a confrontation with the leader of the fortress’ mechanical feline guards.
Redemption (01/13/2006): The reforging of the Blade of Fiery Might is prevented, and Ammitai discovers the meaning of the Purple Plume.

Nefarious Bedfellows
Pestilence (02/02/2006): An unlikely allegiance between the adventurers and the archmage Tenser forms as a virulent disease engineered by the psions and perverted by the Tharizdunians spirals out of control, threatening to wipe out Oerth’s entire population.
Torment (03/01/2006):  The melancholy truth about Hadrack is revealed.
– Part 1: Huntsman’s Truth: The mental barriers Hadrack has erected to suppress his dual existence as Hedrack continue to crumble.
– Part 2: Scholar’s Suspicion: Klavicus suggests to Svengali that the Alpha may be serving as a conduit for Tharizdun’s return.
– Part 3: Cleric’s Duty: Brin struggles with duty and affection as Clement orders Hadrack relieved of his command and prevented from returning to Crater Ridge as the Hedrack persona – by whatever means are necessary.
Empty Spaces (03/13/2006): Svengali looks for an explanation of his abrupt, unwilling sojourn to the Plane of Shadow.
Assault Plans (03/20/2006): In Greyhawk on business for Clement, Sir Geoffrey finds the adventurers preparing for a final conflict with the Tharizdunians at Crater Ridge.
Paladin’s Conclave (03/27/2006): What happens when Oerth’s paladins recover something they didn’t realize they’d lost. (sab)
Varachan (03/27/2006): The deposed and returned high priest of Tharizdun tries to allay lingering suspicions. (sab)
Accompaniment (04/10/2006): Borch and Geoffrey debate who will travel to Crater Ridge to aid in the final battle.
Returnings (04/28/2006): With Varachan and Sir Borch, the adventurers embark on a final, no-retreat assault on Crater Ridge.
– Part 1: Out of the Volcano: Brin and Varachan recount the battle for the restored Hadrack.
– Part 2: Borch’s Tale: Borch tells Geoffrey of the escape from the Dreaming Stone.
– Part 3: A Kind of Home Again: Svengali and Klavicus consider the metaphysics of Tharizdun’s prison.

Horizons
Zagyg’s World (06/16/2006): Tenser directs the adventurers to a mysterious island where years ago he was forced to abandon the Crook of Rao, now Oerth’s best hope for curing the disease rampaging across it.
Futures Imperfect (09/01/2006): The mission to retrieve the Crook of Rao is successful – or is it?
Power Struggles (09/11/2006):  Crises both orchestrated and coincident create a headache for Dryden, the new commander of the Dispatch.
Enemies and Allies (10/29/2006): The potential for an alliance between Iuz and the Scarlet Brotherhood creates new possibilities for unpleasantness.
A Coming Storm (03/07/2007): The hunt for a gem thief widens into war and the potential for Tiamat to roam freely on Oerth.
Friendly Fire (03/25/2007):  Captain Serranis tries to come to grips with the horrors visited upon Drellin’s Ferry as the cult of the Red Hand sets its intricate and far-flung plans in motion.
Endings and Beginnings (08/23/2007):  Wars are won but struggles, as ever, continue.

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