Umber

Umber

Sea Change

December 17th, 2009

It was the largest room in Urik’s most opulent inn, and Klavicus still felt confined and out of sorts. However quietly he began his preparations, word had spread among the Veiled Alliance that the Preserver was arrived in Urik, and rather than risk discovery he instructed Mahlanda to disseminate the rumor that he was gone again and abandoned the city for the desert. He would not permit her to accompany him. Since their leader Morlac’s disappearance the Veiled Alliance had devolved into political wrangling worthy of Tyr’s merchant houses, and Klavicus’ own arrival in Urik had been like a stick stirred in an anthill: he didn’t want the mage coming to anyone’s attention and being used as a pawn. Read the rest of this entry »

Tsuki no Kokoro

December 12th, 2009

The blade that once belonged to Malik’s grandfather was originally thought to be an idiosyncratic form of greatsword. But with proper form, it acts as a katana.

Katana
Superior Melee Weapon, one-handed
Proficiency Damage Weight Group Properties
+3 1d10 6 lb. Heavy blade Versatile

The sword’s name, Tsuki no Kokoro, is revealed in moonlight as a subtle patterning of strange characters worked into the blade, and derives from the sword style mastered by its first wielder. “Tsuki no kokoro” is difficult to translate accurately, but its literal meaning of “mind like the moon” is intended to remind its wielder of the need for whole-battlefield awareness, patience, and a readiness based on freedom from expectations.
The sword has multiple daily-use powers. Note that the number of item daily powers that can be used is limited by your character’s level.

Tsuki no Kokoro
+1 Katana (bypass Superior requirement with specialized training)

Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus, or +1d8 damage per plus if you have combat advantage, and after damage is dealt, grants combat advantage until the end of your next turn.
Property: You gain an item bonus to initiative checks equal to the blade’s enhancement bonus.
Power (Daily): Minor action. You have combat advantage against the next creature you attack with this weapon on this turn.
Power (Daily): Free action. When using the Ready action to respond to an incoming melee attack, you may ready a full action instead of a standard, move, or melee as normal. The act of readying is still a standard action.
Power (Daily): Free action. Trigger: You hit an enemy with an attack using this weapon. Effect: Until the end of your next turn, you and your allies can roll twice on attack rolls against that enemy and use either result.
Power (Daily): Free action. Trigger: You score a critical hit with this weapon. Effect: You gain a move action that you must use before the end of your turn.

Tsuki no Kokoro seems to be unusually sharp and has an edge that takes exceptionally well to honing. It is not clear if practice, luck, or circumstance will express further powers of the blade.

Loot

December 9th, 2009

There’s an updated loot list available here. We picked up some interesting swag from the unholy scion – worth taking a look and mulling what might be of interest…